Alexander Alza
Alexander Alza
Senior Environment Artist at High Moon Studios
San Diego, United States of America

Summary

- Currently working on AAA unannounced title.
- Most recent work on Destiny 2: Forsaken and God of War (2018).
- 16 published titles in 12 years for multiple platforms.
- Lead Environment Artist on 7 published titles.

My goals are simple: to be a good dad to my kids and husband to my wife. Next to that I want to take pride in making awesome art for amazing games. Ever since my NES I fell in love with video games and I aspire to be a part of teams that create games which leave an impact on people.

Skills

Environment ModelingEnvironment DesignProp ModelingProp DesignLightingTraditional ArtConcept ArtTexture BakingDigital SculptingTexturingUV MappingLevel DesignPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Mudbox
Mudbox
Unreal Engine
Unreal Engine
Unity
Unity
Quixel Suite
Quixel Suite
Substance Designer
Substance Designer
Substance Painter
Substance Painter
xNormal
xNormal
Marmoset Toolbag
Marmoset Toolbag
Sculptris
Sculptris
Mixer
Mixer
Marvelous Designer
Marvelous Designer
Jira
Jira
Megascans
Megascans

Productions

  • Destiny2forsaken gamecover
    • Video Game
      Destiny 2: Forsaken
    • Year
      2018
    • Role
      Senior Environment Artist
    • Company
      High Moon Studios
  • God of war 4 cover
    • Video Game
      God of War
    • Year
      2018
    • Role
      Senior Environment Artist
    • Company
      Sony Santa Monica Studio
  • Aitd
    • Video Game
      Alone in the Dark: Illumination
    • Year
      2016
    • Role
      Senior Environment Artist
    • Company
      n-Space
  • 81cpbonj0nl. sl1350
    • Video Game
      Sword Coast Legends
    • Year
      2015
    • Role
      Senior Environment Artist
    • Company
      n-Space
  • Wwe2k
    • Mobile Game
      WWE 2K
    • Year
      2015
    • Role
      Lead Environment Artist
    • Company
      n-Space
  • Download
    • Video Game
      Skylanders SWAP Force 3DS
    • Year
      2013
    • Role
      Lead Environment Artist
    • Company
      n-Space
  • Giants 3ds
    • Video Game
      Skylanders Giants 3DS
    • Year
      2012
    • Role
      Lead Environment Artist
    • Company
      n-Space
  • Heroes of ruin box art
    • Video Game
      Heroes of Ruin
    • Year
      2012
    • Role
      Lead Environment Artist
    • Company
      n-Space
  • 81ot cgy6gl. sl1500
    • Video Game
      Call of Duty: Black Ops DS
    • Year
      2010
    • Role
      Lead Environment Artist
    • Company
      n-Space
  • Modern warfare 2 mobilized nds rated
    • Video Game
      Call of Duty Modern Warfare Mobilized DS
    • Year
      2009
    • Role
      Lead Environment Artist
    • Company
      n-Space
  • Mua2ds gamecover
    • Video Game
      Marvel Ultimate Alliance 2 DS
    • Year
      2009
    • Role
      Environment Artist
    • Company
      n-Space
  • Coddswaw gamecover
    • Video Game
      Call of Duty World at War DS
    • Year
      2008
    • Role
      Environment Artist
    • Company
      n-Space
  • Huepixelpainter gamecover
    • Video Game
      Hue Pixel Painter DS
    • Year
      2008
    • Role
      Environment Artist
    • Company
      n-Space
  • Starwarsds gamecover
    • Video Game
      Star Wars The Force Unleashed DS
    • Year
      2008
    • Role
      Environment Artist
    • Company
      n-Space
  • Codds gamecover
    • Video Game
      Call of Duty 4 Modern Warfare DS
    • Year
      2007
    • Role
      Environment Artist
    • Company
      n-Space
  • Murder gamecover
    • Video Game
      Murder on the Orient Express PC
    • Year
      2007
    • Role
      Asset Artist
    • Company
      AWE Games

Experience

  • Senior Environment Artist at High Moon Studios
    Carlsbad, United States of America
    June 2017 - Present

    All things encompassing environment art throughout the entire production process. Good times!

  • Senior Environment Artist at Sony Santa Monica Studio
    Los Angeles, United States of America
    June 2016 - June 2017

    I was tasked with modeling, UV/texturing, creating materials, and placing assets in levels. Some of my original work was based off of concept art and some from individual reference gather. I also did set dressing using previously existing assets. Most of my work consisted of taking grey box levels with no art in them and bringing them to final quality keeping a fine balance between industry-leading visuals and console budgets.

  • Lead Environment Artist at n-SPACE
    Orlando, United States of America
    July 2006 - January 2016

    I was responsible for managing my team while working closely with the art director and designers. Meeting with other leads, giving feedback on outsourced assets, doing anything possible to ensure our deadlines and quality bars were met. When not doing my Lead duties you could find me, modeling, texturing, lighting, doing minor scripting and animating of props and levels.

  • Intern Asset Artist at AWE Games
    Weston, United States of America
    January 2006 - April 2006

    I was responsible for modeling and texturing numerous environment objects to be used in real time and renders.